Daniel Farnham

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Samsara

Role: Freelance Programmer

I was responsible for creating an enemy for Samsara a souls-like action RPG inspired by Buddhist mythology

Dev Team Size: 6
Project Duration: Active
Outcome: Invited back for paid freelance

Key Contributions:

Demo Fight

Work In Progress

Summary

During my Unreal Engine bootcamp, I worked on Samsara, a souls-like action RPG inspired by Buddhist mythology. My main task was to create a new enemy, the Tiryag Charger, a tank-type enemy designed to grab the player’s attention and open up opportunities for other Tiryags in the group to flank. Throughout the project I used industry-standard tools such as Perforce, Hansoft, and Miro, following an Agile Scrum workflow with daily stand-ups and sprint reviews.

Key Takeaways